

If no other better-preferred weapon is present, then he will switch to the default one (which magically never runs out of ammo despite not showing as having any at the companion trade screen). If no ammo is supplied (or runs out when using it), the active follower companion will then switch weapon for another preferred weapon that he has ammo for. So, if a weapon is given and equipped in the companion's inventory to use and actively following the player character, they will need to be supplied with ammunition for that type of weapon. That single ammo will never be consumed and act as infinite ammo.

Settlers can be equipped with a gun by the player character and they will not consume any ammo, but in order to use that weapon, they need to have at least 1 (one) ammo in their inventory of the type that the equipped weapon uses. But if not currently the active follower companion, he will carry on with the same game mechanics for weapon and ammo that apply to the settlers. If all three conditions are not met, or at least one of those cease to be true, the companion will stop consuming "real" ammo, and as the active follower, will switch to his own default companion weapon that uses "magical companion ammo".

This type of "invisible" (and infinite) ammo is called "magical companion ammo".Īctive companions equipped with any melee weapon (their own or provided by the player character) do not consume any ammo at all. The "magical companion ammo" is the classification of ammo that the companion's default weapon uses, and always is used when not having any weapon equipped. 2 Companion weapons using this ammunition.
